Dark Knight (F) and Bard have been swapped around. Dark Knight skills can be used with katana and axes. The Mediator's Praise and Preach got a 30% accuracy boost. Jump now works with boosting skills like Attack Up or Two Hands. Dragoon Jump skills have been changed so they all add +1 to the range, stacking on top of each other. Equip Crossbow has been changed to Equip Bow, adding Bows to the equipment granted by the skill. Two Archer skills have been replaced with Aim (removes effects and elements, cannot miss) and Disrupt (removes effects and elements, interrupts casting and charging). Or even to let them undergo gender transition! Also gives a wide variety of extra training options for units to make things like catching up in levels or Brave/Faith manipulation significantly easier. Dispatch Missions, the far superior replacement for Propositions. Game Over recovery, allowing you to immediately retry the battle or even return to the world map (provided you aren't in the middle of a battle sequence). No more will you be stuck just randomly guessing what you might want to send out on the field before even seeing it. Preparation Menu, allowing you access to a wide variety of options before a battle begins. I also included some level of rebalancing in order to turn options that were otherwise functionally useless into viable options. So I ended up also including the Prep Menu and working on some ASM hacks in order to include features like a dynamic Guest roster, refunding abilities, giving Rafa and Malak center tile bias and more reliable hits in their skills, fixing Cancel Movement. I also was taught by Kokojo how to use JuraviS, which allowed me to easily see how full all the events were in The Lion War - and how easily I would be able to include the Preparation Menu, a mechanic I came up with some time ago, but wasn't going to be included in a mod at that point in time. Even knowing before I went in how time-consuming the task would be, I still ended up taking much longer than intended, going well out of my way to make the plot of the missions as sensible, humorous, and referential as possible.Īs I approached the end of this task, I took a stab at again trying to understand the ASM hacking format, and finally got somewhere. This project started out as my intent to replace the Proposition system in FFT, which has always left me extremely unimpressed.
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